News

Zombie Perception & Spawning – How The Horde Fights Back

Hello Responders! In our two most recent blogs, we talked about the foundational updates we’ve made to the arsenal of weapons players can use against the horde. Those adjustments are only half of the combat story, so today we’re going to talk about the other side to paint the whole picture: the zombie perception and […]

Update Notes: Revelation (0.9)

Hello Responders! Welcome to the Revelation (0.9) Update, our last major release prior to 1.0. This update continues to build upon the foundations of previous Early Access improvements and focuses directly on core aspects of the No More Room in Hell 2 experience: Difficulty tuning, firearm depth, clearer progression, user experience improvements and a whole […]

Firearm Combat – Higher Caliber Gameplay

Hello Responders! We’ve been hearing feedback about firearms throughout Early Access, especially after the Genesis update reworked melee weapons in No More Room in Hell 2. As part of our next update, Revelation (0.9), we’re aiming to deliver a holistic overhaul to firearm feel, inspired by your feedback as well as lessons we learned from […]

Hotfix Notes: 0.8.0.1

Hello Responders! Genesis has been out for two weeks now, and we’ve gotten plenty of useful feedback that we wanted to act upon. As we discussed in our Melee Combat Developer Blog, this hotfix will be delivering a substantial balance update addressing the response to the initial melee combat rework. We also have several bugs […]

Melee Combat – From Inspiration to Iteration & Intent

Hello Responders! It’s been two weeks since Genesis launched, and we’ve taken that time to dig deep into some of the feedback we got around the melee combat changes. We appreciate all the responses we received and wanted to take this opportunity to communicate our process, both in development and addressing feedback. We are still […]

Update Notes: Genesis (0.8.0)

Hello Responders! Our first update of 2026, Genesis (0.8.0), is focused on improving gameplay, from the flow of combat within a match to how players progress their Responders. Whether it’s as fundamental as our improvements to Melee combat or our adjustments to Responder perks, Genesis aims to freshen up the No More Room in Hell […]

Health Update #1 – Update 0.6.1

Hello Responders, Update 0.6.1 is a game health targeted update focused on quality-of-life and fixing some of the more elusive bugs that have been plaguing your sessions. From healing logic and fire damage to objective scripting and zombie AI, this update prioritizes smooth play and correct behavior across core systems. This update lays foundational work […]

Community Q&A – Our Response to Your Feedback

Hello Responders, Yesterday, we published our update confirming that No More Room in Hell 2 will be staying in Early Access until the first half of 2026. That post also included news about one of our toughest decisions yet: Zombie kids will not be part of the 1.0 launch. Since then, the community has raised […]

Spawn – Patch 0.6.0 Is Live!

Hello Responders, The dead don’t rest, and neither do we. The Spawn Update brings some of the most transformative changes to No More Room in Hell 2 since Early Access began. We are reshaping how you choose your challenges, introducing a whole new difficulty tier, giving you more control over your Responders build, and handing […]